The
Game
Shores of Hazeron is a
multiplayer game of
interstellar war and science fiction adventure.

The
Shores
of Hazeron game
universe is presented to the player in
three-dimensional
first-person perspective. Sizes and
distances are scaled dramatically from reality whenever necessary for
tolerable game play and limitations of computers. In other words it
doesn't
really take years to travel to another star, there are hundreds of
stars in the sky at night instead of millions, and the nearby planets,
moons,
and suns appear huge and close in the sky with the unaided eye. Each
player perceives the universe as if
they were seeing and hearing it with their own eyes and ears. Players
experience the
game universe first-hand as if they were there in person.
A large number
of players participate simultaneously
in the game via
Internet. Players interact with each other directly and
indirectly when playing the game. There are facilities in the game to
help players locate and join their friends, to communicate with each
other, and to rescue players
from difficult situations. There is no option to play the game
solitaire, though there is plenty of space to be alone.
Players join
together to form empires. Empires are
expanded by
exploring and developing new
solar systems and by conquering the solar systems developed by others.
Empires are formed, conquer, and are conquered in a continuous struggle
for
dominance of the galaxy.

Players develop
empires by building cities. Cities are
built by
constructing industries and roads. Roads expand the reach of a city;
industries are built next to its roads. As cities grow, a population of
citizens grows with them. Citizens construct buildings,
manufacture commodities, and otherwise perform the everyday jobs of the
city. While building the homes and industries of a city, players must
manage the challenges of a growing population, morale
and unemployment.
The game economy is based on
commodities, such as stone, grain, wood,
coal, etc. Industries manufacture commodities.
Cities interconnect to trade
commodities. Commodities are used to construct buildings and to
manufacture other commodities, Commodities are also used to manufacture
vehicles such as boats, aircraft, tanks, APCs, spacecraft, and all
equipment used by players.

Spacecraft play
a central role in the game. Spacecraft are
designed by players in the game
environment. The
rooms of a spacecraft are "painted" into a grid that can be lowered and
raised for
decks below and above. The game creates a fully functional three
dimensional model of a spacecraft from the design. Players earn in-game
commissions when their spacecraft designs are manufactured, encouraging
skilled spacecraft architects to share their designs with others. Once
manufactured, spacecraft are used to explore the galaxy and to combat
other spacecraft.
Unexplored
worlds, interstellar wars and
the politics of galactic empires form a rich environment for science
fiction story telling. Contributing authors provide intriguing and
thought-provoking storylines that progress with the participation of
players. Set against the wartorn backdrop of Hazeron, stories unfurl
with
the players filling the roles of the main characters.
There are countless
combinations in Hazeron for the layouts and contents of sectors and
solar systems, the terrain and weather of planets and moons, the DNA of
plants and animals, the designs of starships, and the machinations of
clever players. Three dimensional representations of plants and animals
are synthesized from compact DNA data, not pregenerated models. With
over 300 trillion times a trillion combinations of plant DNA and over
80 thousand trillion times a trillion times a trillion combinations of
animal DNA, no two planets in Hazeron are likely to have the same
plants and animals. Hazeron presents an exceptionally vast and varied
galaxy for
players to explore and conquer.