
Follow these
steps to design a tech level one
starship.
A starship can travel everywhere
within a solar system and it can use wormholes to travel quickly to
other solar systems. A
starship can also travel directly to other solar systems without using
wormholes, but this takes a long time. The
final result is the starship pictured at the left.

Move to a design
studio and enter a vacant studio using the Labor (F10) window. You will
be placed in a private instance of a design studio.
It is best to design a spacecraft from the bottom to the top. It is
also helpful to have a general idea in mind of what the final shape
will look like. After designing a few spacecraft, you will get
a feel for the sizes of rooms and the equipment needed.

Open the Spacecraft
Design (F6) window. The lower portion of the window
shows an analysis of the current design in progress. Review the design
analysis as you make changes to see the affect of those changes.
A starship is distinguished from
a spaceship by the presense of wormhole drives.
A starship can travel quickly from one solar system to another by
flying into a wormhole. Wormhole drives require Lumenite, which is rare
and sometimes difficult
to find. A
spaceship aids in the
exploration and colonization of a
solar system when Lumenite has not been discovered yet.


The design grid forms squares using horizontal
and vertical lines. Turn on the diagonal grid lines using buttons on
the Spacecraft Design window.

Each room is filled by
selecting a room type and click-dragging in the scene like a paint
program. The cells formed by the design grid are filled as you drag.
All the cells of a room must join with flat sides; there cannot be
separate pieces or pieces joined by only a corner point, like an hour
glass.
There are heavy lines in the grid to help guide your work. They don't
affect anything; you can draw your design anywhere in the design space.
VERY
IMPORTANT Be sure the front of your ship is oriented toward the
front of the design space. Words at the edge of the design grid show
the direction. Your ship design must be drawn so the bow is heading
toward the front of the design space. You cannot rotate the design
after you draw it sideways or backward.
Fill the rooms of deck one to match the following picture. The rooms
used on deck one are:

Bridge

Engine Room

Fuel Cell

Hall

Hold

Vehicle Bay


To fill the second Fuel
Cell, the room tag number must be changed. This distinguishes between
multiple rooms of the same type on the same deck.