How To Build Your First City
Updated 03/31/2012

Every city is
started by building a town square. A flag is needed to build a
town square. If you do not have a flag, the materials may be present to
hand craft one. On a new emperor's homeworld, the materials needed are
certainly present. Read How To Hand
Craft a Flag for more information.
Planning a town is often
easier
in top-down view; use the Backspace key to switch between top-down view
and the first-person view of your character. In top-down view, the [
and ] keys will change the view zoom level; the \ and Shift+\ keys will
change the information overlayed on the terrain.
The Construction (F11) window offers
controls for constructing buildings and roads. The column of small
buttons on the right selects a category of buildings. Each of the large
square buttons builds something. The lower section shows information
about the building selected for construction; it also has buttons for
selecting the construction material.
Click the Town Square button to start building
a town square. The Construction
Materials section shows the town square requires only a flag.
The
terrain requirement is Land Not Near
Anything which means the town square must be built entirely on
land and it cannot be placed next to any existing building.
Use the hand cursor
to select a location on the terrain to build the
town square. Press the Enter key or hold the Ctrl key to use the hand
cursor. A green box will appear at the build location on the terrain.
Click on the ground to build the town square.
After the town square is built, the city can be expanded. The general rule for construction is
that everything must be built next to a road or next to the town square.
There are a few minor exceptions, such as parks and zoos.
Roads are used to expand the reach of the city. When starting a city, dirt roads
should be used. Dirt roads require the least amount of labor and
no building materials are needed.
On the Construction window,
click the Dirt Road button to
start building a dirt road. The terrain requirement is Land Near Road which means the dirt
road must be built entirely on land and it must be placed next to an
existing road that is not under construction (or the town square).
Use the hand cursor to
select a location next to the town square. Notice the large yellow
arrow inside the green square. The arrow indicates the direction the
road will exit the green square after it is completed. Road direction
arrows are turned on and off using the arrow keys on the keyboard to
create all possible combinations of road sections. The orange line
indicates the up arrow direction, which is also north. Other helpful
road-building keys include (+) to turn on all four arrows, (-) to turn
off all the arrows, and (*) to invert the arrows, turning on the ones
that are off and turning off the ones that are on.
When
all
the arrows are off, a special kind of road section called a slab is created. Slabs are used
to
designate airports and vehicle spawn locations next to factories. Slabs
attempt to level the terrain, which significantly increases the labor
required to build them. Beware of overusing
road slabs due to the terrain leveling behavior. Use slabs only
where needed to avoid crazily steep terrain sections.
After clicking on the ground, the terrain tile changes to a road
construction appearance. Move your character to stand within the road
construction area.
Display the Labor (F10)
window. The left box is empty, showing that no materials are consumed.
The right box shows things that affect the process but are not
consumed. Bottom left is a check box labeled Employ Citizen. This has no effect
yet because your town has no citizens. Bottom right shows 1 Labor Needed. Press the Work button to apply labor.
Construction of the dirt road section is complete.
Stone Age
Construction
materials
are needed to build most buildings. In this example we
will build everything out of stone. Use top-down view to locate stone.
On the Construction window, click the
Mine button to start building a
mine where the stone is located. You may need to build dirt road
sections until the road passes next to the stone.
A mine can
be up to four levels deep, depending on the number of rocks
present in the terrain tile. The cursor shows a green number which is
the number of levels to build. Roll the mouse wheel to change the
number of levels. Build as many levels as possible at the stone
outcropping.
After
clicking on the ground,
the terrain tile changes to a building construction appearance. Move
your
character to stand within the mine construction area.
Construction of a mine does not require any materials, just labor.
Press Work repeatedly until
all levels of the mine are completed.
Mine a large amount of stone. If
the mine
is making anything other than stone, change it to mine stone. 100 units
of stone is a good start. This
is
the most tedious step of getting your first town going. After the
first town, you should rarely ever need to do this again.
The Comm (F3) window can query your town for its
current inventory at any time. To query for a city's inventory, you
must be standing in a development of the city, not in empty terrain
near the city. Select the Trade
channel on the Comm and press the Inventory
of
City button. The city will respond.
Food and Shelter
A
town
with homes attracts people to become its citizens.
Citizens fetch materials and apply labor to construction and
manufacturing jobs of your town, freeing you from that tedium. Citizens
need to have food to eat or they will not be very happy; they might
even die.
Use the
Construction
window to build a two-level farm. 30 units of stone are needed per
level. Push the Fetch button to move stone from the city's inventory to
the construction site; you may have to push Fetch more than once.
A two-level farm adds
four homes and three jobs to
the town and it produces
food. The extra home will result in one extra citizen to do other
jobs outside the farm.
More homes will be needed. Use the Construction window to
build a set of four houses. Each house requires 10 units of stone. A
patch of four houses adds a total of eight homes and one job to your
town.
Time is needed for
citizens to move into your bourgeoning town. Now
is a good time to take a break from building the town. Go eat lunch or dinner, maybe even
log-off for the
night.
After some time, the town will have an abundant supply of food and
stone in its inventory and there will be more people than jobs. Your
little village will be ready for growth. From now on, you should only
have to plan the buildings and roads and your citizens will do the work.
City Report
About every 13 minutes, your city
mails a status report to you. Use the Mail
(F5) window to view your city reports. City reports provide all the
information needed to manage a city. City reports older than
about 4 hours are automatically deleted from your mailbox.
City reports show factors affecting the morale of the citizens. Morale determines whether the
population will grow or shrink.
A positive morale causes citizens to immigrate into the city. A negative moral causes citizens to
emmigrate out of the city.
Certain events that occur in a city are carried out at the time the
city report is generated. Most importantly, this is when the population
of the city changes due to migration of citizens.
Review the status report periodically as you continue building the
city. Each new building will add jobs to the city. More homes and food
will be needed as the number of jobs increases. The demands of the
citizens will change.
Metal Age
Metal production is needed to advance any farther. Metal
is an essential component needed for producing power and manufacturing
vehicles and spacecraft. Your
city cannot progress without metal.

Metal is
smelted from ore. Ore is a mineral resource that is mined from the
environment. Use top-down view to locate ore. Build a mine there, as
many levels as possible. You may need to do some exploring to locate
ore.
Build a smelter. The smelter will create metal using ore
from the city's inventory. The resulting metal is stored back into the
city's inventory.
The city's inventory can reveal
weaknesses in your manufacturing potential. For example if your
inventory accumulates a large amount of ore but has little or no metal,
you probably need more smelters. If your inventory has no ore and
little or no metal, you probably need to increase your ore production.
Electrical
Age
Your
city
will grow very slowly until electrical power is generated. This
is because the citizens do not work at night when there is no power.
Once the city has power, the lights come on at night and the citizens
work all the time. The pace of development of the city increases once
it has electricity.
Resources and
terrain at your city will determine which power plant is best to build
first. If you are near a coast line, build a hydroelectric power plant.
It is built with relatively simple materials and it does not consume
any fuel. A tool tip showing
the amount of each item needed appears if you hold the cursor over the
row of Construction Materials
icons.
If you are
not near a coast line, coal power is probably the next best choice.
This requires you to locate coal in your area and to build a mine
there. Coal is also a necessary component of gunpowder, if you decide
to make firearms.
Industrial Age
Your goal in building your first city
is to develop space travel. To do that, you will need a
spacecraft factory. Your city is a long way from
producing everything needed to build a spacecraft factory. Let's do it
anyway, as a way to figure out what is needed.
Build a road slab. A slab is a section of road that
is
drawn with
no direction arrows on. A slab is required before you can build a
spacecraft factory.
Build a spacecraft factory
next to
the
road slab. The road slab becomes the spawn location for new spacecraft
that are manufactured at the factory.
Look at the Labor window
to review the requirements for the spacecraft
factory. You
do not have all that is needed. Build the industries that
are necessary to make those things needed to complete construction of
the spacecraft factory.
Your town will grow to
considerable size by the time you
complete this step. As you place each new industry, the Labor
window will show what is required to build that new industry and it
will show what is required to manufacture that new industry's products.
Keep working your way down the production chain until everything needed
to complete construction of the spacecraft factory is being
manufactured. It's not hard to figure out now that you have learned the
basics of construction and manufacturing.
Rocket Age
By the time the spacecraft factory is
finished, your town will have grown into a city. You are close to
slipping the surly bonds of your world.
But wait! The spacecraft
factory needs a spacecraft design to manufacture. You quickly read How To Design A Spacecraft and build a
design studio. After spending a day designing the ultimate ship, you
return to the spacecraft factory, design disk in hand, only to discover
that two things are needed that you don't have, grav couplings and
lumenite. You look up into the sky. Somehow, you know the things you
need are out there.
Build an aircraft factory. This
is
built quickly given the production capacity of your city. Set the aircraft factory to
manufacture space rockets. Build any additional
industries needed to manufacture the space rocket. It will require a
large rocket motor, which your city is probably not manufacturing yet.
The space rocket and all
spacecraft will require hydrogen for fuel. Build a refinery to make hydrogen.
Harsh condition
exist in space and on other worlds. An environment suit will be needed
to survive. Build an armoror to
make environment suits and environment suit helmets.
Once these things are finished, the rocket training mission starts
automatically. The rocket training mission will only start if
your character has less than 3 minutes of experience in a space rocket
and your city has a new unused rocket, hydrogen, environment suits, and
environment suit helmets. The mission provides the player with an
environment suit and helmet if the character has never possessed them. It is a good idea to stay out of the
rocket and wait for the rocket training mission to start automatically.
When the space rocket is
manufactured, it spawns on the road slab next
to the aircraft factory. Look at the space rocket and press E to enter
it. Once inside, E will exit the rocket. While sitting in the rocket on
the road slab, the V key will request service, which will refuel the
rocket if the city has hydrogen in its inventory, and it will repair a
portion of any damage to the rocket.
The space rocket is the most
challenging space vehicle to fly, due to its inertial movement physics.
When you enter the cockpit, you will initially be facing the sky
ahead of the rocket. For
a "Buggs Bunny" blast-off, turn around to face the ground behind you.
Press Shift+PageUp to maximize the throttle. Press P to turn on the
power. Once outside the atmosphere, press Delete to kill the throttle.
The rocket drifts with inertia. Steer the rocket using the A, D, W, and
S keys. Roll the rocket with Z and C. Arrow keys provide weak lateral
movement thrust. Space bar applies brakes along the forward/reverse
axis of the rocket. Q applies brakes laterally. Hold space bar and Q
together until the rocket stops completely.
The rocket holds its position in space as long as the engine is on. EVA
from the rocket by pressing E. Maneuver EVA in the environment suit
using W A S D Z and C keys. Space bar applies brakes. Without an
environment suit, you cannot control your body's acceleration or
braking while EVA.
Space Age
The space rocket enables you to
explore your solar system. You
must find eludium and lumenite. Eludium is needed to
manufacture grav couplings, an essential component of gravity drive
units. Lumenite is an essential component of wormhole drive units.
Lumenite will be the hardest
to find as it is very rare. When you find it, there will likely be an
abundance of eludium in the area. Search the smallest coldest darkest
moons for lumenite, that is where it is most prevalent. It is
also found on the colder planets but eludium is unlikely to be found
nearby on a planet that has an atmosphere. Lumenite glows
bright blue in the dark.
Eludium is most prevalent where
there is little to no atmosphere. Lumenite and eludium are
mineral resources so top-down view will show them along with stone and
other rocks.
When you find lumenite
and eludium, read How To Build a Moon Base.
Your first solar system
is
guaranteed to have eludium and lumenite. However, due to the way rock
resources are distributed, it is remotely possible that the only
lumenite in the system is in a location that cannot be mined. Here are
some suggestions if you find yourself in this rare "stuck" situation:
- If you find lumenite but
can't build a mine there, forage the lumenite you need by hand. Go to a
retail store and use the Comm to sell the lumenite to the town. It will
be stored in the town's inventory, where it can be fetched by the
spacecraft factory.
- Design a spacecraft that
does not require lumenite. Lumenite is only needed for wormhole drives.
You could then dead-head to the nearest star in that ship and cross
your fingers. Plan ahead. Take everything you need, including colonists.
- Fly the space rocket to
another solar system. This sounds insane but it has been done many
times. Carry extra cans of hydrogen with you; the V key will refuel
your vehicle using items in your inventory. The + shaped stars can be
reached directly. Size is based on distance; the larger the +, the
closer the star is to you. The rocket
takes
about 6 minutes to reach light speed at maximum throttle; the speed
reading on the HUD will stop
increasing at light speed. Turn off the engine and coast until you are
near enough to
the destination to begin braking; as with accelerating, it takes about
6 minutes to decelerate from light speed.