Spacecraft
are
designed
inside
a
Design
Studio.
Each story of a Design
Studio enables a separate studio for players to design spacecraft.![]() |
Once inside a studio,
display the Spacecraft Design (F7) window.
Each button has a tooltip to explain its purpose. Use the exit button
to return to the game environment.
and down
using buttons at the upper-left corner
of
the design window. The design grid is composed of horizontal
, vertical
and
diagonal
lines. Combinations of design lines create shapes for
drawing rooms.
at the right side of the window.![]() |
Barracks |
Quarters for troops.
Armory provides personnel access to weapons, armor, and ammo. |
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Bridge |
Command and control
center. |
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Brig |
Prisoner confinement
facility. |
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Crew
Cabin |
Quarters for crew. |
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Engine
Room |
Location of power plant
and
drives. Fuel coupling provides personnel access to fuel. |
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Fuel
Tank |
Fuel storage for power
plant. |
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Galley |
Food preparation and
consumption
area. Pantry provides personnel access to grocery items. Required for
first and second class passengers. |
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Gravity
Well |
Vertical column with no
gravity
for movement between decks. |
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Hall |
Access between rooms. |
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Hold |
Cargo storage space.
Cargo hold provides personnel access to all cargo except fuel. |
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Lounge | Area for rest and relaxation of passengers and crew. Bar provides personnel access to cantina items. Required for first class passengers. |
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Officer
Cabin |
Quarters for ship's
officers. |
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Open
to Deck Below |
Extends height of room
below.
Must be above an existing room. |
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Sensor
Room |
Space for remote sensing
equipment and controls. |
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Shield
Room |
Space for energy shield
equipment and controls. |
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Sick
Bay |
Medical treatment
facility. Pharmacy provides personnel access to medical items. |
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Stateroom |
Quarters for passengers
and colonists. |
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Transporter
Room |
Matter transmission
facility. |
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Vehicle Bay | Take-off, landing and parking area for vehicles and vessels that fit inside. One deck height needed for ground vehicles and fighters. Vehicle bay must be at least one deck higher than spacecraft that land inside. |
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Weapon
Bay |
Integrated weapon system
and
fire control facility. |
The structure type of a design is determined by the equipment placed
within the hull. To make a
certain structure of ship, your design must conform to one the criteria
in this table.| Invalid Design |
The design lacks
essential equipment to be a spacecraft. Something is missing. There is
no fuel, helm, life
support,
gravity drive, or power plant. A design with no hull doors or
transporter is also invalid. |
|
| Spaceport | Fuel, helm, life support, power plant. Only one gravity drive unit or acceleration less than 30.48m/sec. A spaceport cannot move on its own but it can be towed using a tractor beam. | |
| Starport | Fuel, helm, life support, power plant, wormhole drive. Only one gravity drive unit or acceleration less than 30.48m/sec. A starbase cannot move on its own but it can be towed through a wormhole using a tractor beam. | |
| Spaceship | Fuel, helm, life support, gravity drive, power plant. | |
| Starship | Fuel, helm, life support, gravity drive, power plant, wormhole drive. |
| Equipment |
Placement |
Tech Level |
Notes |
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Berth |
Barracks, Crew Cabin,
Officer
Cabin, or Stateroom. Arrow keys rotate when placing. |
1 |
Personal respawn
location for two people. Stateroom berths can accomodate two colonists
instead of people. |
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Cargo
Door |
Hull Wall |
1 |
Large wall-length doorway
through hull wall. |
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Crew
Door |
Interior Wall |
1 |
Doorway through interior
wall. Can be locked to prevent use by non-crew member. |
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Crew
Hatch |
Interior Floor or Ceiling |
1 |
Doorway through interior floor. Includes a ladder. Can be locked to prevent use by non-crew member. | ||||||||
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Door |
Interior Wall |
1 |
Doorway through interior
wall. |
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Engineer
Station |
Bridge, Engine Room |
1 |
Tunes gravity drive
performance.
Required to operate wormhole drive. |
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Fire
Control Station |
Weapon Bay |
4 |
Required in each weapon
bay to
operate the weapon. Only one permitted per bay. |
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Gravity
Drive |
Engine Room |
1 |
Provides thrust for
maneuvering.
Enables a station to hold its position. Provides artificial gravity
inside spacecraft. Required for all spacecraft. |
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Hatch |
Interior Floor or Ceiling |
1 |
Doorway through interior
floor. |
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Helm |
Bridge |
1 |
Controls attitude and
velocity
of ship. Required for all spacecraft. Only one permitted per bridge. |
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Hull
Door |
Hull Wall |
1 |
Doorway through hull wall. Can be locked to prevent use by non-crew member. | ||||||||
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Hull
Hatch |
Hull Floor or Ceiling |
1 |
Doorway through hull floor. Includes a ladder. Can be locked to prevent use by non-crew member. | ||||||||
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Hull
Opening |
Hull Wall |
1 |
Large wall-length opening
through hull wall. |
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Large
Door |
Interior Wall |
1 |
Large wall-length door through interior wall. | ||||||||
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Large
Crew Door |
Interior Wall |
1 |
Large wall-length door through interior wall. Can be locked to prevent use by non-crew member. | ||||||||
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Life
Support |
Engine Room |
1 |
Maintain a
habitable environment. Required for all spacecraft. |
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Medic
Station |
Sick Bay |
3 |
Required in each sickbay
to
operate surgery unit. Place only one in each sick bay. |
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Navigator
Station |
Bridge |
1 |
Displays solar system and wormhole information. Plots courses to travel among the stars. Only one permitted per bridge. | ||||||||
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Power
Plant |
Engine Room |
1 |
Generates power for all
ship
systems and drives. Required for all spacecraft. |
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Power
Relay Station |
Engine Room |
1 |
Distributes power between ship systems. Displays status of ship systems. | ||||||||
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Railing |
Interior Wall | 1 |
Changes an interior wall
segment into a railing. |
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Sensor |
Sensor Room |
2 |
Detects objects within
range
based on total sensor units aboard. Range adjectives refer to the
following distances.
|
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Sensor
Station |
Bridge, Sensor Room |
2 |
Operates Sensors. Only one permitted per room. | ||||||||
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Shield |
Shield Room |
4 |
Defends against missile,
energy
weapon, tractor beam and transporter attacks based on total shield
units aboard. |
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Shield
Station |
Bridge, Shield Room |
4 |
Operates energy shields. Only one permitted per room. | ||||||||
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Space
Fighter F1 Location |
Vehicle Bay |
1 |
Space fighter parking
location. Spacecraft automatically fetch friendly fighters
from the solar system to refill empty space fighter parking locations.
One fighter location is filled per minute until the total number of
fighters aboard equals the number of fighter parking locations. |
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Surgery
Unit |
Sick Bay |
3 |
Performs complex
anatomical
operations. Place only one in each sick bay. |
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Transporter
Pad |
Transporter Room |
7 |
One pad is required per
person
transported simultaneously. Total pads in room determines maximum
object size. |
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Transporter
Station |
Transporter Room | 7 |
Operates matter
transmission
equipment. Place only one in each transporter room. |
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Turret
(Side) |
Hull Wall |
1 |
Provides a standard mount
for
various weapons on hull walls. |
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Turret
(Top/Bottom) |
Hull Ceiling, Hull Floor |
1 |
Provides a standard mount
for
various weapons on hull top and bottom surfaces. |
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Wall
Opening |
Interior Wall | 1 |
Large wall-length opening through interior wall. | ||||||||
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Weapon
System |
Weapon Bay |
4 |
Equipment for
lockon-and-activate devices such as weapons and tractor beams. Each
weapon bay is a different system; total units in bay determines system
capability. |
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Wormhole
Drive |
Engine Room |
1 |
Enables interstellar
travel
through wormholes. |
and
buttons at the right side of the
toolbar. Brush size allows more units to be placed in the room that is
clicked. Units are not placed in neighboring rooms as a result of brush
size.
Erase Equipment button.
Erase Equipment in Area button.
Brush size
determines the area that equipment will be removed. Only equipment of
the
type that is clicked, and in the same room, will be deleted. Other
kinds of equipment in the
brush area are not deleted. In other words, if you click on a gravity
drive unit, only gravity drive units inside the brush area are deleted;
doors and hatches are not deleted.
A valid spacecraft design
must define a Spaceport, Starbase, Spaceship, or Starship with one
contiguous hull. When your
design is complete and valid, do the following things.
as
your current item.
. If the
button is not visible, verify the design is
valid and try saving the
design using the grey file cabinet button
. The
current working design
must be valid, saved and unmodified before it can be stored onto a
blank disk.