Characters are the units in the
game that are controlled by players of
the game. Your character is you,
as you appear in the game environment.
Your
character
is
synthesized
using the same DNA as the animals in
Hazeron. The Animals
page discusses the DNA of animals in detail. In particular it describes
the distribution of animal species on each planet.| Acid |
Corrosive
acid on the surface of the body. Acid inflicts large amounts of damage that decreases rapidly over time until the acid is gone. Decontamination treatment can be applied using a surgery unit in a sick bay. Requires/consumes water from the ship's stores for decontamination. |
| Bounty |
Reward
posted for the death of your body. Bounties on your head are listed on
the Bio (F8) window. Bounties trigger bounty hunter jobs for other players in your area. Players must observe the bounty hunter job on the Jobs (F9) window and accept the job to become eligible to collect the bounty. Bounty is collected by anyone carrying out a bounty hunter job specifically hunting for you. Once collected, the bounty is removed. |
| Disease |
Harmful
organism inside your body. Virulence is the measure of severity for diseases. Virulence determines the amount of damage inflicted periodically to your body by the disease. Virulence increases steeply to the maximum strength of the disease then tapers off slowly over time until the disease is gone. Contagion occurs during the period of peak virulence of the disease. While contageous, the disease can be spread to nearby people who are not protected by an environment suit. Antitoxin can be applied directly or using a surgery unit in a sick bay. Disease severity is a number indicating the tech level of antitoxin required to completely cure the disease. Disease 12 requires one single antitoxin TL12 to cure it completely. Lower tech level antitoxins will reduce a disease by the tech level of the antitoxin. Antitoxin TL5 applied to Disease 12 reduces the severity to Disease 7. Two more doses would cure the disease completely. |
| Implant |
Gestating
parasitic organism implanted in a host creature, you. Implant lies dormant inside the host as it grows through three stages: embryonic, growth, and emergent. This can take several hours. Implant inflicts damage to the host upon emergence from the host. Implant emerges at small size then grows rapidly to full size. Emergent creature has animal intelligence, even when implanted by a sentient creature. Removal of implanted organisms can be accomplished using a surgery unit in a sick bay. |
| Paralysis |
Reduces
the mobility of your body. This could be a mental or neural effect or
perhaps a physical encumberance, such as a spider web or sticky goo. Movement speed is reduced the most at first. Speed reduction drops off over a relatively short time until the condition is gone. Physical therepy treatment can be applied using a surgery unit in a sick bay. |
| Poison |
Harmful
chemical compound inside your body. Toxicity is the measure of severity for poisons. Toxicity determines the amount of damage inflicted periodically to your body by the poision. Toxicity starts at its peak and decreases over time until the poison is gone. Antidote can be applied directly or using a surgery unit in a sick bay. Poison severity is a number indicating the tech level of antidote required to completely cure the poison. Poison 12 requires one single antidote TL12 to cure it completely. Lower tech level antidotes will reduce a poison by the tech level of the antidote. Antidote TL3 applied to Poison 12 reduces the severity to Poison 9. Three more doses would cure the poison completely. |